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Home/ Questions/Q 6675309
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T03:50:22+00:00 2026-05-26T03:50:22+00:00

I know this question has been asked and answered here on StackOverflow.. but I

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I know this question has been asked and answered here on StackOverflow.. but I just can’t seem to get the variables to work. Someone advised me to use this code and still no go. The brief explanation is I need a function to run while your finger is down on the screen (Obviously can’t be done within the UI). Thus a new thread.. x,y,height,width.

//global variables
boolean var = false; 
//instance variable to check if thread has started running for first time 
int x, y, width, height;
// variables as instance variables 
boolean fingerdown;  

Thread myThread = new Thread()
{     
    @Override
    public void run() 
    {            
        while(fingerdown==true);           
        {                
            // class object = new class() in the activity area              
            object.function(this.x ,this.y , this.height, this.width);             
        }        
    }    
};

// this section is within the UI function that detections MotionEvents 
if (event.getAction() == MotionEvent.ACTION_DOWN) 
{
    this.x = event.getX();    
    this.y = event.getY();    
    this.width = widthf;    
    this.height = heightf; 
    fingerdown = true;     
    if(!var)
    {
        var = true; 
        myThread.start();     
    } 
}

if (event.getAction() == MotionEvent.ACTION_UP) 
{
    fingerdown = false 
} 
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T03:50:23+00:00Added an answer on May 26, 2026 at 3:50 am
    private class myThread extends Thread{
    
            int x, y;
            public myThread(int x, int y) {
                this.x = x;
                this.y = y;
            }
            @Override
            public void run() {
                // your stuff
            }
        }
    

    To call this thread use

            myThread obj = new myThread(100,200);
            obj.start();
    
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