I know using volatile keyword in Java we get some kind of weak synchronization (It allows visibility updates but do not provide actual locking). Is there any situation where volatile should be given preference over actual locking in implementing concurrent programs. A somewhat similar question is there on SO which says volatile as a synchronization mechanism but that was tagged to C#.
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In short, you should prefer to avoid locks wherever they are not necessary since locks expose your program to deadlocks and deter performance by excluding concurrency from critical parts of code. So, whenever the situation permits, by all means rely on
volatile; if all you additionally need is atomic two-step operations like compare-and-swap, useAtomicReference. Fall back tosynchronizedonly for the scenarios where this is the only option. For example, if you need to lazily initialize a heavy object, you’ll need locks to prevent double initialization—but again, not to fetch the already initialized instance (double-check idiom).