I like instantiating my WCF service clients within a using block as it’s pretty much the standard way to use resources that implement IDisposable:
using (var client = new SomeWCFServiceClient()) { //Do something with the client }
But, as noted in this MSDN article, wrapping a WCF client in a using block could mask any errors that result in the client being left in a faulted state (like a timeout or communication problem). Long story short, when Dispose() is called, the client’s Close() method fires, but throws an error because it’s in a faulted state. The original exception is then masked by the second exception. Not good.
The suggested workaround in the MSDN article is to completely avoid using a using block, and to instead instantiate your clients and use them something like this:
try { ... client.Close(); } catch (CommunicationException e) { ... client.Abort(); } catch (TimeoutException e) { ... client.Abort(); } catch (Exception e) { ... client.Abort(); throw; }
Compared to the using block, I think that’s ugly. And a lot of code to write each time you need a client.
Luckily, I found a few other workarounds, such as this one on the (now defunct) IServiceOriented blog. You start with:
public delegate void UseServiceDelegate<T>(T proxy); public static class Service<T> { public static ChannelFactory<T> _channelFactory = new ChannelFactory<T>(""); public static void Use(UseServiceDelegate<T> codeBlock) { IClientChannel proxy = (IClientChannel)_channelFactory.CreateChannel(); bool success = false; try { codeBlock((T)proxy); proxy.Close(); success = true; } finally { if (!success) { proxy.Abort(); } } } }
Which then allows:
Service<IOrderService>.Use(orderService => { orderService.PlaceOrder(request); });
That’s not bad, but I don’t think it’s as expressive and easily understandable as the using block.
The workaround I’m currently trying to use I first read about on blog.davidbarret.net. Basically, you override the client’s Dispose() method wherever you use it. Something like:
public partial class SomeWCFServiceClient : IDisposable { void IDisposable.Dispose() { if (this.State == CommunicationState.Faulted) { this.Abort(); } else { this.Close(); } } }
This appears to be able to allow the using block again without the danger of masking a faulted state exception.
So, are there any other gotchas I have to look out for using these workarounds? Has anybody come up with anything better?
Actually, although I blogged (see Luke’s answer), I think this is better than my IDisposable wrapper. Typical code:
(edit per comments)
Since
Usereturns void, the easiest way to handle return values is via a captured variable: