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Asked: May 10, 20262026-05-10T18:31:55+00:00 2026-05-10T18:31:55+00:00

I like Steve Yegge’s Prototype Pattern example and decided to whip up a quick

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I like Steve Yegge’s Prototype Pattern example and decided to whip up a quick proof of concept example.

However, I didn’t really think things through. While it is great for dynamically specifying the behaviour of objects and is an easy solution to Steve’s opinionated elf example, I’m still trying to work out the best way to handle instance variables.

For instance, let’s say I have an AwesomeDragon object. I then want to make an AwesomeDragonImmuneToFire object so I make a new child of the AwesomeDragon (AwesomeDragonImmuneToFire inherits properties from AwesomeDragon) and ‘put’ ‘ImmuneToFire’ as a property with a value of ‘true’. So far so good. Now let’s say I want to send my AwesomeDragon object on a tour of nearby peasant villages. This will involve updating the ‘position’ property of AwesomeDragon. However, the moment I do this AwesomeDragonImmuneToFire will take off as well.

Is the best solution to override instance values upon object creation e.g. immediately ‘put’ the ‘position’ value on AwesomeDragonImmuneToFire to the current ‘get’ value of ‘position’?

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  1. 2026-05-10T18:31:55+00:00Added an answer on May 10, 2026 at 6:31 pm

    Doesn’t it depend how you actually implement the inheritance in your system?

    For example, in a JavaScript version of what you describe, the prototype for AwesomeDragonImmuneToFire would normally be an instance of an AwesomeDragon, and since you’d always be working with instances, it wouldn’t matter what you do to any particular AwesomeDragon:

    function Dragon() {     this.position = 'starting point'; }  function AwesomeDragon() {     this.awesome = true; } AwesomeDragon.prototype = new Dragon();  function AwesomeDragonImmuneToFire() {     this.immuneToFire = true; } AwesomeDragonImmuneToFire.prototype = new AwesomeDragon();  >>> var awesome = new AwesomeDragon(); >>> var immune = new AwesomeDragonImmuneToFire(); >>> awesome.position = 'flying above village'; >>> immune.position; 'starting point' >>> immune.awesome true 

    In this example, there are no classes and all instances are just instances of Object which happen to know which function was used to construct them. new is just a bit of syntactic sugar and using StudlyCaps for constructor functions is just a convention for functions which are intended to be used with new.

    The key thing is that each object has a chain of prototype objects, which is examined if you try to access an attribute which the object itself doesn’t hold, as per Yegge’s description of what the ‘Properties Pattern’ is.

    https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Details_of_the_Object_Model

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