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Home/ Questions/Q 7076295
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T06:16:52+00:00 2026-05-28T06:16:52+00:00

I like to be more standard as possible, so why should I constrain my

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I like to be more standard as possible, so why should I “constrain” my classes defining it’s members as OpenGL types when I can use primitive types? Is there any advantage?

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  1. Editorial Team
    Editorial Team
    2026-05-28T06:16:52+00:00Added an answer on May 28, 2026 at 6:16 am

    The type “unsigned int” has a different size depending on the platform you’re building on. I expect this to normally be 32 bits, however it could be 16 or 64 (or something else — depending on the platform).

    Library-specific types are often created to be typedef’d according to platform-specific rules. This allows a generic application to use the right type without having to be aware of the platform it will be built for. Instead, the platform-specific knowledge is constrained to a single common header file.

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