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Home/ Questions/Q 7861437
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T22:44:12+00:00 2026-06-02T22:44:12+00:00

i like to develop games to android based on opengl es 2.0 , with

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i like to develop games to android based on opengl es 2.0 , with the emulator its a apain
is there any better way to develop opengl es 2.0 app on windows fast toolkit /engine ?
something that i can debug the code .
Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-02T22:44:16+00:00Added an answer on June 2, 2026 at 10:44 pm

    You can use one of OpenGL ES 2.0 emulations on Windows to develop your application. Then majority of your rendering code will be same C/C++ code for Windows and for Android. Only platform specific stuff would be opening window, getting inputs (toches) and reading files.

    Here are some of GLES2 emulators from different vendors:

    • Imgtec PowerVR – supports PVR texture compression
    • Qualcomm Ardeno – supports ATITC texture compression
    • ARM Mali
    • Nvidia Tegra – supports DXT texture compression
    • Google ANGLE – supports DXT texture compression. Opensource! Used by Chrome & Firefox as WebGL backend.

    I myself like and use Google ANGLE to develop my app on Windows. After that I can run app on Android without changing any of rendering code.

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