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Home/ Questions/Q 9178817
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T17:38:34+00:00 2026-06-17T17:38:34+00:00

I ‘m trying to build a game in flash cs5, as3. The game will

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I ‘m trying to build a game in flash cs5, as3. The game will have a mainboard (mainBoard.swf) and from there I can choose what I want to play (loading different swf file each time). The problem I have is that I can’t close the child swf from itself. The code I have wrote is :

mainBoard.fla

var gameLoader:Loader = new Loader();
var loadGameRequest:URLRequest; 

function startGame(eventObject:MouseEvent):void{

    loadGameRequest = new URLRequest("puzzle.swf");     
    gameLoader.load(loadGameRequest);
    gameLoader.x = 0;
    gameLoader.y = 0;
    addChild(gameLoader);
    gameLoader.contentLoaderInfo.addEventListener('unloadGame', unloadSWFGame);     

}

function unloadSWFGame(event:Event):void{
    event.target.removeEventListener('unloadGame', unloadSWFGame);
    removeChild(gameLoader);
    gameLoader.unload();
}

In puzzle.fla I have a “Exit” button and the code for this is :

exit_btn.addEventListener(MouseEvent.CLICK, closeSWF);

function closeSWF(event:MouseEvent):void {
    dispatchEvent(new Event('unloadGame', true)); 
}

As far as I have read, this is the way that I have to use, but it doesn’t working. *exit_btn* does nothing.. Can someone help? Am I doing something wrong??

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T17:38:35+00:00Added an answer on June 17, 2026 at 5:38 pm

    replace the

    gameLoader.contentLoaderInfo.addEventListener('unloadGame', unloadSWFGame);     
    

    with

    gameLoader.addEventListener('unloadGame', unloadSWFGame);     
    

    contentLoaderInfo is only for loading events. For mouse events always use display list elements.

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