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Home/ Questions/Q 6349923
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T21:42:41+00:00 2026-05-24T21:42:41+00:00

i made a character that has 5 frames: 1st nothing 2nd axe 3rd spear

  • 0

i made a character that has 5 frames:
1st nothing
2nd axe
3rd spear
4th sword
5th bow

i am trying to make it so the weapons will switch when i press the a,b,c,d,e button on the keyboard( i will figure out the actual button l8r) i have made a mc clip button to make it switch which works but i cant figure out how to do it from the key board

this is my code:

import flash.events.KeyboardEvent;
import flash.events.Event;

var abutton:Boolean;
var bbutton:Boolean;

stage.addEventListener(KeyboardEvent.KEY_DOWN, astage_onKeyDown);
stage.addEventListener(Event.ENTER_FRAME, astage_onEnterFrame);

function astage_onKeyDown(event:KeyboardEvent):void {
    if(event.keyCode == 65) {
        abutton = true;
    }
}

function astage_onEnterFrame(event:Event):void {
    if(abutton = true) {
        dude.gotoAndStop("bow");
    }
}

stage.addEventListener(KeyboardEvent.KEY_DOWN, bstage_onKeyDown);
stage.addEventListener(Event.ENTER_FRAME, bstage_onEnterFrame);

function bstage_onKeyDown(event:KeyboardEvent):void {
    if(event.keyCode == 66) {
        abutton = true;
    }
}

function bstage_onEnterFrame(event:Event):void {
    if(abutton = true) {
        dude.gotoAndStop("nothing");
    }
}

i have only tried it for the bow and nothing frame

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T21:42:42+00:00Added an answer on May 24, 2026 at 9:42 pm

    Something like the following where ‘a’, ‘b’ & ‘c’ are your frame labels in ‘character’.

    FYI, in your code you have if(abutton = true); should be if(abutton == true) [equality NOT assignment].

    import flash.events.KeyboardEvent;
    
    stage.addEventListener(KeyboardEvent.KEY_DOWN, onStageKeyDown);
    
    function onStageKeyDown(event:KeyboardEvent):void {
    
        switch (event.keyCode) {
    
            case 65 :
                character.gotoAndStop('a');
                break;
    
            case 66 :   
                character.gotoAndStop('b');
                break;
    
            case 67 :
                character.gotoAndStop('c');
                break;
    
        }
    
    }
    
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