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Home/ Questions/Q 7902715
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T09:34:28+00:00 2026-06-03T09:34:28+00:00

I made a poject where two audio play using touch with the two different

  • 0

I made a poject where two audio play using touch with the two different textview.
Here is a simple code for one textview

 tv.setOnTouchListener(new OnTouchListener() {
   @Override
   public boolean onTouch(View v, MotionEvent event)   
   {  
       if(event.getAction() == MotionEvent.ACTION_DOWN)  
       {  
           if( v == findViewById( R.id.CustomFontText ))
           {


               if (mp != null && mp.isPlaying()) {
                   mp.stop();
               }
               else
               {
                   mp.start();
               }


               if (mp1 != null && mp1.isPlaying()) {
                   mp1.pause();
               }
                mp.start();


       }  

   }
    return false;  
   }

Here mp andmp1 are two media player. tv=textview .When tv touch mp play. and when tv touch again it stop,,,and after stopping if i touch again tv it does not play the audio again.But i want to make it in every touch this within this process….Play -->Stop-->Play-->Stop....continuous…Where i need to fix it or implement it?

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  1. Editorial Team
    Editorial Team
    2026-06-03T09:34:29+00:00Added an answer on June 3, 2026 at 9:34 am

    First take off this chunk of code…..

    if (mp1 != null && mp1.isPlaying()) {
                   mp1.pause();
               }
                mp.start();
    

    Then Every time before starting mp, release the previous one and setDataSource to Music player object, prepare it…

    Chnage your code like this…

    if (mp != null && mp.isPlaying()) {
                   mp.stop();
               }
               else
               {
                   mp.release(); // this will bring mp to idle state
                   mp.setDataSource(MEDIA_PATH + File.separator + songs.get(position));
                   mp.prepare();
                   mp.start();
               }
    

    I think now it wil work for sure…

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