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Home/ Questions/Q 6868937
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T03:29:44+00:00 2026-05-27T03:29:44+00:00

I made an android game with cocos2d-android. When I test this game on different

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I made an android game with cocos2d-android.

When I test this game on different devices, the RAM usage is varied:

Samsung Galaxy Note (2.3.5):

  • Task-Manager show: about 17MB
  • Watchdog: about 23MB
  • Debug: about 10MB (Debug.getNativeHeapAllocatedSize() / 1048576L)

Samsung Galaxy I9000 (2.3.3):

  • Task-Manager: about 55MB
  • Watchdog: about 42MB
  • Debug: about 25MB

Emulator (2.3.3 && 3.2):

  • Debug: about 40MB

I don’t have a clue why the memory consumption on different devices of the same game is varied like this. Has anybody an answer?

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  1. Editorial Team
    Editorial Team
    2026-05-27T03:29:44+00:00Added an answer on May 27, 2026 at 3:29 am

    Each of those devices are running a different version of Android, and are likely running different types of software in the background.

    If your not experiencing any problems, and your users aren’t complaining – I dont see anything to worry about.

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