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Home/ Questions/Q 735105
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T07:27:02+00:00 2026-05-14T07:27:02+00:00

I made this method + (CGFloat) round: (CGFloat)f { int a = f; CGFloat

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I made this method

+ (CGFloat) round: (CGFloat)f {
    int a = f;
    CGFloat b = a;
    return b;
}

It works as expected but it only rounds down. And if it’s a negative number it still rounds down.

This was just a quick method I made, it isn’t very important that it rounds correctly, I just made it to round the camera’s x and y values for my game.

Is this method okay? Is it fast? Or is there a better solution?

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  1. Editorial Team
    Editorial Team
    2026-05-14T07:27:02+00:00Added an answer on May 14, 2026 at 7:27 am

    There are already standard functions with behaviors you might need in <math.h> such as: floorf, ceilf,
    roundf, rintf and nearbyintf (lasf ‘f’ means “float” version, versions without it are “double” versions).

    It is better to use standard methods not only because they are standard, but because they work better in edge cases.

    2013 Update (jessedc)

    iOS is no longer only 32 bit. There are a number of other answers to this question that are now more relevant.

    Most answers mention importing tgmath.h

    • https://stackoverflow.com/a/5352779/184130
    • https://stackoverflow.com/a/7695011/184130
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