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Home/ Questions/Q 5982787
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T22:08:12+00:00 2026-05-22T22:08:12+00:00

I made this thing. It has no purpose other than for demonstration to myself.

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I made this thing. It has no purpose other than for demonstration to myself. Essentially, I’m moving a view that I created around the screen in a loop. The problem is that it doesn’t wait until it’s done with one animation before starting the other, and so the view bypasses the first two and ends up at the last toastRect after the for loop is done, and it doesn’t keep moving after that. How can I force the code to complete each animation before moving on to the next?

int i;
    for (i=0; i < 100; i++) {

        [UIView beginAnimations:nil context:NULL];
        [UIView setAnimationDuration:9];
        toast.view.frame = toastRect1;
        [UIView commitAnimations];

        [UIView beginAnimations:nil context:NULL];
        [UIView setAnimationDuration:9];
        toast.view.frame = toastRect2;
        [UIView commitAnimations];

        [UIView beginAnimations:nil context:NULL];
        [UIView setAnimationDuration:9];
        toast.view.frame = toastRect;
        [UIView commitAnimations];
        NSLog(@"%d",i);

    }

}
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  1. Editorial Team
    Editorial Team
    2026-05-22T22:08:14+00:00Added an answer on May 22, 2026 at 10:08 pm

    I think you need to use + (void)setAnimationDidStopSelector:(SEL)selector. Take a closer look at http://developer.apple.com/library/ios/#documentation/uikit/reference/uiview_class/uiview/uiview.html if you want.

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