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Home/ Questions/Q 8388993
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T18:36:02+00:00 2026-06-09T18:36:02+00:00

I mean what is better for performance using the object.hitTestObject or calculate the bounds

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I mean what is better for performance using the object.hitTestObject or calculate the bounds like:

if(obj.x > obj2.x && obj.x < obj2.x + obj2.width &&
obj.y > obj2.y && obj.y < obj2.y + obj2.height)
{
    trace('spaceship damaged!!!');

}

//or using

if(obj.hitTestObject(obj2))
{

   trace('spaceship damaged by hitTestObject!!!');

}

what do you use in practice more? and what is more efficient? how much percent performance gives the self calculation? 20%? 40%? 60%?

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  1. Editorial Team
    Editorial Team
    2026-06-09T18:36:03+00:00Added an answer on June 9, 2026 at 6:36 pm

    This article gives you a good insight concerning your question

    http://www.mikechambers.com/blog/2009/06/26/relative-performance-for-collision-detection-techniques-in-actionscript-3/

    HitTest seems to be the fastest, which seems reasonable as I’d reckon Adobe’s API would be optimized for the best performance possible.

    [edit] as for SO answering, bitmapdata.com seems to be slightly faster than Will Kru.

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