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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T18:31:45+00:00 2026-06-07T18:31:45+00:00

I need a cross-architecture way to ensure that a float will be 4 bytes

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I need a cross-architecture way to ensure that a float will be 4 bytes (as is on 32-bit windows). For instance, in the structs I’m creating, I’m using __int32 instead of int to ensure an integer value that is 4 bytes long.

How could I do this with a float? I know that I can just substitute the value with an __int32 type; however, when casting to a float on 64-bit systems, won’t I have issues?

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  1. Editorial Team
    Editorial Team
    2026-06-07T18:31:48+00:00Added an answer on June 7, 2026 at 6:31 pm

    I need a cross-architecture way to ensure that a float will be 4 bytes

    There is no analog to int32_t for floating-point values.

    The only cross-platform way to achieve what you want is to test for it with either runtime or static asserts.

    #include <cassert>
    int main () {
        assert(sizeof(float) == 4);
        // If control reaches this line, then you've 
        // ensured that float is 4 bytes.
    
    
        // rest of your program goes here
    }
    
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