I need a recommendation for a good learning resource on drawing algorithms. I’ve found plenty of books on algorithms but it is mostly vector and matrix linear algebra, which does not cover the topics I am interest in:
efficient drawing of primitives and curves
efficient filling of primitives and paths
multi-sampling or similar techniques for smooth painting
sub-pixel painting
linear, radial, conical and other types of gradients
etc...
I am not interested in a book on some API that has those implemented like Cairo, GDI, Qt or similar, but the implementation details themselves. I am not particular interested in big and complex math formulas, I prefer a more visual, intuitive approach with example code, pseudo code also works fine.
Also, before anyone rushing to close the question – I did bother to search for something like that. Thanks in advance!
I can usually find what I need in this book
“Computer Graphics: Principles and Practice in C” by James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes