I need a robust way of getting system uptime, and ended up using something as follows.
Added some comments to help people read it. I cannot use Task’s as this has to run on a .NET 3.5 application.
// This is a structure, can't be marked as volatile
// need to implement MemoryBarrier manually as appropriate
private static TimeSpan _uptime;
private static TimeSpan GetUptime()
{
// Try and set the Uptime using per counters
var uptimeThread = new Thread(GetPerformanceCounterUptime);
uptimeThread.Start();
// If our thread hasn't finished in 5 seconds, perf counters are broken
if (!uptimeThread.Join(5 * 1000))
{
// Kill the thread and use Environment.TickCount
uptimeThread.Abort();
_uptime = TimeSpan.FromMilliseconds(
Environment.TickCount & Int32.MaxValue);
}
Thread.MemoryBarrier();
return _uptime;
}
// This sets the System uptime using the perf counters
// this gives the best result but on a system with corrupt perf counters
// it can freeze
private static void GetPerformanceCounterUptime()
{
using (var uptime = new PerformanceCounter("System", "System Up Time"))
{
uptime.NextValue();
_uptime = TimeSpan.FromSeconds(uptime.NextValue());
}
}
The part I am struggling with is where should Thread.MemoryBarrier() be placed?
I am placing it before reading the value, but either the current thread or a different thread could have written to it. Does the above look correct?
Edit, Answer based on Daniel
This is what I eneded up implementing, thank you both for the insight.
private static TimeSpan _uptime;
private static TimeSpan GetUptime()
{
var uptimeThread = new Thread(GetPerformanceCounterUptime);
uptimeThread.Start();
if (uptimeThread.Join(5*1000))
{
return _uptime;
}
else
{
uptimeThread.Abort();
return TimeSpan.FromMilliseconds(
Environment.TickCount & Int32.MaxValue);
}
}
private static void GetPerformanceCounterUptime()
{
using (var uptime = new PerformanceCounter("System", "System Up Time"))
{
uptime.NextValue();
_uptime = TimeSpan.FromSeconds(uptime.NextValue());
}
}
Edit 2
Updated based on Bob’s comments.
private static DateTimeOffset _uptime;
private static DateTimeOffset GetUptime()
{
var uptimeThread = new Thread(GetPerformanceCounterUptime);
uptimeThread.Start();
if (uptimeThread.Join(5*1000))
{
return _uptime;
}
else
{
uptimeThread.Abort();
return DateTimeOffset.Now.Subtract(TimeSpan.FromMilliseconds(
Environment.TickCount & Int32.MaxValue));
}
}
private static void GetPerformanceCounterUptime()
{
if (_uptime != default(DateTimeOffset))
{
return;
}
using (var uptime = new PerformanceCounter("System", "System Up Time"))
{
uptime.NextValue();
_uptime = DateTimeOffset.Now.Subtract(
TimeSpan.FromSeconds(uptime.NextValue()));
}
}
Thread.Joinalready ensures that writes performed by the uptimeThread are visible on the main thread. You don’t need any explicit memory barrier. (without the synchronization performed byJoin, you’d need barriers on both threads – after the write and before the read)However, there’s a potential problem with your code: writing to a
TimeSpanstruct isn’t atomic, and the main thread and the uptimeThread may write to it at the same time (Thread.Abortjust signals abortion, but doesn’t wait for the thread to finish aborting), causing a torn write.My solution would be to not use the field at all when aborting. Also, multiple concurrent calls to
GetUptime()may cause the same problem, so you should use an instance field instead.However, I’m not sure if aborting the performance counter thread will work correctly at all –
Thread.Abort()only aborts managed code execution. If the code is hanging within a Windows API call, the thread will keep running.