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Home/ Questions/Q 9253873
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T11:19:40+00:00 2026-06-18T11:19:40+00:00

I need a simple and fast way to find out how big a 3D

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I need a simple and fast way to find out how big a 3D bounding box appears on screen (for LOD calculation) by using OpenGL Modelview and Projection matrices and the OpenGL Viewport dimensions.

My first intention is to project all 8 box corners on screen by using gluProject() and calculate the area of the convex hull afterwards. This solution works only with bounding boxes that are fully within the view frustum.

But how can a get the covered area on screen for boxes that are not fully within the viewing volume? Imaging a box where 7 corners are behind the near plane and only one corner is in front of the near plane and thus within the view frustum.

I have found another very similar question Screen Projection and Culling united but it does not cover my problem.

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  1. Editorial Team
    Editorial Team
    2026-06-18T11:19:41+00:00Added an answer on June 18, 2026 at 11:19 am

    what about using queries and get samples that passes rendering?

    http://www.opengl.org/wiki/Query_Object and see GL_SAMPLES_PASSED,

    that way you could measure how many fragments are rendered and compare it for proper LOD selection.

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