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Home/ Questions/Q 6083741
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T11:26:19+00:00 2026-05-23T11:26:19+00:00

I need a timer for my game: when the user taps the screen, timer

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I need a timer for my game: when the user taps the screen, timer should pause and resume. Firstly, I tried to create a Timer once, MyTimerTask.cancel() to pause it, Timer.schedule(new MyTimerTask, ...) to resume it. But task manager shows that when the timer is paused, my application spends a huge amount of CPU (I develop under Android). As I understand, Timer executes empty queue. Now I .cancel() and .purge() the Timer and re-create it, along MyTimerTask. Is it right way to use Timer? Or I don’t understand something?

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  1. Editorial Team
    Editorial Team
    2026-05-23T11:26:19+00:00Added an answer on May 23, 2026 at 11:26 am

    You could just add an if statement in you main game loop like:

    while(runMainLoop)
    {
        if(gameIsNotPaused)
        {
        updatePhysics();
        doDraw();
        }
    }
    

    And then when the user presses the pause button, you just set gameIsNotPaused to false/true.

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