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Home/ Questions/Q 9039615
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T09:46:22+00:00 2026-06-16T09:46:22+00:00

I need a very fast algorithm to access the tiles that are in a

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I need a very fast algorithm to access the tiles that are in a disc.
I don’t need a perfect disc, at the end, but I do need a very fast algorithm.

I know I can use a bounding square, and iterate through all the tiles in that square and then compute x²+y²<R² to determine whether or not the tile is in the disc. I my case, this is going to be very slow because I have to test thousands of circles per second, meaning millions of tiles, and testing x²+y²<R² on millions of tiles is slow.

I need something fast, even if it’s not very accurate (=even if it’s not a perfect disc, deformed)

Even an octagon (filled) would be ok, if it’s fast enough.

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  1. Editorial Team
    Editorial Team
    2026-06-16T09:46:24+00:00Added an answer on June 16, 2026 at 9:46 am

    x² + y² < R² → x² < R² − y² so x ∈ ( −√(R²−y²); +√(R²−y²))

    I think it is fast enough to calculate range just every line. If not, use Bresenham’s algorithm to make it even faster.

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