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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T05:12:37+00:00 2026-05-14T05:12:37+00:00

I need a very simple menu which probably contains only one or two items:

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I need a very simple menu which probably contains only one or two items: settings/options, where pressing one of them should show some customer defined parameters (is it called dialog), e.g., number of results shown. Is there any good tutorial on creating such kind of menus? I’ve looked at the “notepad” example in android, it doesn’t really help.

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  1. Editorial Team
    Editorial Team
    2026-05-14T05:12:37+00:00Added an answer on May 14, 2026 at 5:12 am

    Depending on what you’re asking for, these are either “Options Menus” or “Context Menus”, and creating them is very easy. Here’s a link to the page on the Developers’ Website explaining how to do menus.

    Here’s a basic example of code for options menus, adapted from my game:

    public boolean onCreateOptionsMenu(Menu menu){
        // Define your menu, giving each button a unique identifier numbers
        // (MENU_PAUSE, etc)
        // This is called only once, the first time the menu button is clicked
        menu.add(0, MENU_PAUSE, 0, "Pause").setIcon(android.R.drawable.ic_media_pause);         
        menu.add(0, MENU_RESUME, 0, "Resume").setIcon(android.R.drawable.ic_media_play);
        return true;
    }
    
    
    public boolean onPrepareOptionsMenu(Menu menu){
        // This is called every time the menu button is pressed. In my game, I
        // use this to show or hide the pause/resume buttons depending on the
        // current state
    }
    
    
    public boolean onOptionsItemSelected(MenuItem item){
        // and this is self explanatory
        boolean handled = false;
    
        switch (item.getItemId()){
        case MENU_PAUSE:
            pauseGame();
            handled = true;
            break;
    
        case MENU_RESUME:
            resumeGame();
            handled = true;
            break;
        }
        return handled;
    }
    

    Edit: See the comments for some details on AlertDialogs

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