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Home/ Questions/Q 926571
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T19:42:20+00:00 2026-05-15T19:42:20+00:00

I need a way to find if the character (‘<‘) has hit a wall

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I need a way to find if the character (‘<‘) has hit a wall (Black pixel Graphic)

-On a ZX81 game.

I’m been looking at another game… which uses code

if peek(peek 16398 +256*peek 16399) = code “blackpixel graphic” then …

Which seems to work for them…

Is this correct code?

I’m not really knowledgable with addresses and getting memory and stuff.

Please help me…

-If you know a better way. Please answer 🙂
-Someone mentioned ‘cursor position’ what the hell is that on a ZX81?
Thanks,

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  1. Editorial Team
    Editorial Team
    2026-05-15T19:42:21+00:00Added an answer on May 15, 2026 at 7:42 pm

    PEEK(PEEK 16398+256*PEEK 16399) is an idiom meaning “get the character number at the current PRINT position”. This works because the two-byte word at 16398 is used by the ZX81 BASIC/ROM to store a pointer to the memory location in the screen data block corresponding to the PRINT position.

    So to do collision detection, you’d first have to set:

    PRINT AT X,Y;
    

    co-ordinates to where the > is about to move, then read

    LET C= PEEK(PEEK 16398+256*PEEK 16399)
    

    then you can print the > on-screen (overwriting the previous character whose code is now in C) if you want to before doing the check:

    IF C=128 THEN ...
    

    (I’m guessing the character you want is the all-black character 128, █.)

    Oh boy, do I feel old.

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