I need a way to find if the character (‘<‘) has hit a wall (Black pixel Graphic)
-On a ZX81 game.
I’m been looking at another game… which uses code
if peek(peek 16398 +256*peek 16399) = code “blackpixel graphic” then …
Which seems to work for them…
Is this correct code?
I’m not really knowledgable with addresses and getting memory and stuff.
Please help me…
-If you know a better way. Please answer 🙂
-Someone mentioned ‘cursor position’ what the hell is that on a ZX81?
Thanks,
PEEK(PEEK 16398+256*PEEK 16399)is an idiom meaning “get the character number at the current PRINT position”. This works because the two-byte word at 16398 is used by the ZX81 BASIC/ROM to store a pointer to the memory location in the screen data block corresponding to the PRINT position.So to do collision detection, you’d first have to set:
co-ordinates to where the
>is about to move, then readthen you can print the
>on-screen (overwriting the previous character whose code is now inC) if you want to before doing the check:(I’m guessing the character you want is the all-black character 128, █.)
Oh boy, do I feel old.