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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T22:27:11+00:00 2026-05-20T22:27:11+00:00

I need an animation in my program. My designer draws animation in Flash and

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I need an animation in my program. My designer draws animation in Flash and provides me with *.fla file. All I need is to grab 30-40 PNGs from this file and store them within my internal storage.

Is it possible grab resources from *.fla with C++ ? Probably, some Adobe OLE objects can help?

Please, advice.

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-20T22:27:12+00:00Added an answer on May 20, 2026 at 10:27 pm

    Assuming

    1. You are using CS5
    2. The assets used internally in the FLA are already PNG’s as you want them to be.

    Then simply get the FLA saved as a XFL file, and you will be able to grab them from the library folder ( but then why not just get them to mail you the pngs ? )

    So if for some reason you can only get access to the fla and not the designer, then you can do it programatically by renaming the fla to .zip, extracting.. and you have the XFL format.

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