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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T10:14:57+00:00 2026-06-15T10:14:57+00:00

I need help with CG fragment shaders. I have one big texture which holds

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I need help with CG fragment shaders. I have one big texture which holds all the tiles. I really don’t know where to start with this one.

Now when quad/sprite goes over certain size i would need to repeat texture as it was one single texture.

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  1. Editorial Team
    Editorial Team
    2026-06-15T10:14:58+00:00Added an answer on June 15, 2026 at 10:14 am

    0Matthias Wloka wrote a white paper on this topic when he was at NVIDIA:

    https://developer.nvidia.com/sites/default/files/akamai/tools/files/Texture_Atlas_Whitepaper.pdf

    It describes retrieval methods and contains some useful cautionary info about filtering/mip-levels

    At its simplest, imagine that you have two textures side-by-side in an atlas.

    Instead of reading tex2D(sampler,UV) for the first texture, you would do something like tex2D(sampler,float2(frac(2.0*UV.x),UV.y))

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