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Home/ Questions/Q 8434909
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T06:47:12+00:00 2026-06-10T06:47:12+00:00

I need my software to wait until the sound is completely played before proceeding.

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I need my software to wait until the sound is completely played before proceeding.
I’ve got a lot of sounds to develop, so using the callback method will take a lot of development time.

Is there a way to call AudioServicesPlaySystemSound and have it block until it completes playing, without using the callback method?

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  1. Editorial Team
    Editorial Team
    2026-06-10T06:47:14+00:00Added an answer on June 10, 2026 at 6:47 am

    You can’t – you have actually no exact control of when your sound exactly start and finish. Also not that the sound is played in a background thread for the AudioServicesPlaySystemSound API. I have read this article recently for playing sound on iOS take a look at it. You might want to use an other API for playing your sound.

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