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Home/ Questions/Q 6729831
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T10:20:12+00:00 2026-05-26T10:20:12+00:00

I need some help.How to rotate UIButton or UIImageView that follows finger (Touch and

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I need some help.How to rotate UIButton or UIImageView that follows finger (Touch and hold, UILongPressGestureRecognizer)? Thx 4 help

UPD: Don’t understand what i’m doing wrong?

- (void)viewDidLoad {

UITapGestureRecognizer *tapgr = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)];
[self.view addGestureRecognizer:tapgr];
[tapgr release];    
[super viewDidLoad];

}

-(void)tap:(UITapGestureRecognizer *)gesture {

CGPoint touch = [gesture locationInView:self.view];
CGPoint center = myImage.center;
float dx,dy,wtf;
dx = touch.x-center.x;
dy = touch.y-center.y;
wtf = atan2f(dy, dx);

[self rotateImage:self.myImage withAngle:wtf];

}

 - (void)rotateImage:(UIImageView *)image withAngle:(float)newAngle

{
image.transform = CGAffineTransformMakeRotation(newAngle);

}

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T10:20:13+00:00Added an answer on May 26, 2026 at 10:20 am
        - (void) LongPress:(UILongPressGestureRecognizer *)gesture {
    
        CGPoint p = [gesture locationInView:self.view];
    
        CGPoint zero;
        zero.x = self.view.bounds.size.width / 2.0;
        zero.y = self.view.bounds.size.height / 2.0;
    
        CGPoint newPoint;
    
        newPoint.x = p.x - zero.x;
        newPoint.y = zero.y - p.y;
    
        angle = atan2(newPoint.x, newPoint.y); 
    
    
    
        UIViewAnimationOptions options = UIViewAnimationOptionBeginFromCurrentState|UIViewAnimationOptionAllowUserInteraction;
    
        [UIView animateWithDuration:0.2 delay:0.0 options:options
                         animations:^{myButton.transform = CGAffineTransformRotate(CGAffineTransformIdentity, angle);} 
                         completion:^(BOOL finished) {
                             [UIView animateWithDuration:1.0 delay:0.5 options:options animations:^{
                                 myButton.transform = CGAffineTransformRotate(CGAffineTransformIdentity, [self detectQuarter:angle]);
                             } completion:nil];
                         }];
    }
    
    #define M_PI_3_4 3*M_PI_4
    
    -(CGFloat)detectQuarter:(CGFloat)anAngle {
        if ((anAngle >= -M_PI_4)&&(anAngle <= M_PI_4)) return 0;
        if ((anAngle > M_PI_4) && (anAngle <= 3*M_PI_4)) return M_PI_2;
        if ((anAngle >= -M_PI_3_4) && (anAngle < -M_PI_4)) return -M_PI_2;
        else return M_PI;
    }
    
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