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Home/ Questions/Q 7660035
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T13:24:41+00:00 2026-05-31T13:24:41+00:00

I need some help understanding what I’m doing wrong with my js code. Basically

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I need some help understanding what I’m doing wrong with my js code.
Basically I have a canvas and a particle that bounces around inside the canvas. What I want is for users to input data in a form and submit it, then the particle will start with their specified values.

The HTML body:

<canvas id="myCanvas" width="400" height="400"></canvas>

<form id="myForm" >


            X Initial: 
            <input type="text" id="xInit" name="xInit" />
            <br/>

            Y initial: 
            <input type="text" id="yInit" name="yInit" />
            <br/>

            X Velocity: 
            <input type="text" id="xDir" name="xDir" />
            <br/>

            Y Velocity: 
            <input type="text" id="xDir" name="yDir" />
            <br/>


            Change:
            <input type="submit" value="Submit">


</form>

The particle is it’s own class:

function particle(x, y, dX, dY) {
    this.x = x;
    this.y = y;
    this.dX = dX;
    this.dY = dY;
    this.check = checkCollision;
}

I initialize the page and submit the form using jquery:

    $(document).ready(function(){
        var canvas = document.getElementById('myCanvas');
        var ctx = canvas.getContext("2d");
        var HEIGHT = 400;
        var WIDTH = 400;
        var p1, xl, yl, xd, yd;
                   ...More code...
            $("form").submit(function(){
                xl = +$("#xInit").val();
                yl = +$("#yInit").val();
                xd = +$("#xDir").val();
                yd = +$("#xDir").val();
                p1 = new particle(xl,yl,xd,yd);
                init();
        });
    });

Then lastly, my init() function calls a function draw() to redraw the particle over a set Interval:

function init() {
    draw();
    alert(p1.x);
    return setInterval(draw, 10);
}

So When I click submit everything works initially, it draws the particle 1 time and then it disappears forever. I believe it’s because the var p1, xl, yl, xd, yd; keeps re-declaring itself. Is there a way around this? Or a better way to set this up in general?
Many Thanks.


Update

The return false; part worked much appreciated

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T13:24:42+00:00Added an answer on May 31, 2026 at 1:24 pm

    What’s happening is that your form is getting submitted when you click ‘Submit’. That refreshes the page, and your variables get reset.

    You must return false in the submit handler to prevent that:

            $("form").submit(function(){
                xl = +$("#xInit").val();
                yl = +$("#yInit").val();
                xd = +$("#xDir").val();
                yd = +$("#xDir").val();
                p1 = new particle(xl,yl,xd,yd);
                init();
                return false; // <======
            });
    
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