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Home/ Questions/Q 4113414
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T22:19:18+00:00 2026-05-20T22:19:18+00:00

I need the flexibility of being able to change parameters passed around to different

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I need the flexibility of being able to change parameters passed around to different functions, depending from where the call to the function happened, so I decided I’d put all my parameters in a struct, however most of these parameters are structs or classes themselves and I want to have the option of leaving them NULL, so I have to pass pointers to the structs/classes.

struct A
{
    otherB* b;  // NULL should be a valid value
    otherC* c;
};

However my question is now, passing A around these pointers will be the only thing copied, so if I did the following there would be a problem right?

void func(A& a) //non const cause I wanna change contents of A.
{
   a.b = new b();
}

A myA;
otherC somec; // all these are currently automatic variables in my pgm.
myA.c = &somec;

func(myA);  //myA goes out of scope? so I've lost all pointers assigned and since somec is out of scope too, I have a problem?

What would the best way to resolve something like this+ I want the flexibility of being able to pass NULL to any of my parameters, however not sure if using raw pointers everywhere is a good idea?

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  1. Editorial Team
    Editorial Team
    2026-05-20T22:19:18+00:00Added an answer on May 20, 2026 at 10:19 pm

    To solve the problem of resource management, you should use boost::shared_ptr (or std::shared_ptr in C++0x).

    struct A
    {
        boost::shared_ptr< otherB > b;
        boost::shared_ptr< otherC > c;
    };
    
    void func(A& a)
    {
       a.b = boost::make_shared< otherB >();
    }
    
    A myA;
    otherC somec;
    myA.c = boost::shared_ptr< otherC >(&somec, null_deleter());
    
    func(myA);
    

    When myA goes out of scope, all resources are deallocated automatically. Since somec was allocated on the stack, we wrapped it in a shared_ptr that uses a null_deleter, that could look like this:

    struct null_deleter {
        void operator()(void *) { }
    };
    

    This will not delete the object, it will do nothing (which is just what we want for stack-allocated objects). Keep in mind however, that you have to make sure that somec lives longer than myA, otherwise you will get access violations.

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