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Home/ Questions/Q 9027725
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T06:48:51+00:00 2026-06-16T06:48:51+00:00

I need to add an animation to UIButton – simple moving animation. When I

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I need to add an animation to UIButton – simple moving animation. When I do this, the button moves, but the click area of that button remains at old position:

UIButton *slideButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[slideButton addTarget:self action:@selector(clicked:) forControlEvents:UIControlEventTouchUpInside];
[slideButton setFrame:CGRectMake(50, 50, 50, 50)];
[self.view addSubview:slideButton];

CABasicAnimation *slideAnimation = [CABasicAnimation animationWithKeyPath:@"position"];
[slideAnimation setRemovedOnCompletion:NO];
[slideAnimation setDuration:1];
[slideAnimation setFillMode:kCAFillModeBoth];
[slideAnimation setAutoreverses:NO];

slideAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(50, 50)];
slideAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)];
[slideButton.layer addAnimation:slideAnimation forKey:@"slide"];

I already saw an answer to change the frame of the button at the end of the animation (like here UIButton receives touchEvents at the wrong position after a CABasicAnimaton) But it’s not my case because I should give possibility to user to click on the button while it’s moving… Also, I can’t use another approaches (like NSTimer) as a replacement for CABasicAnimation because I will have a complex path to move the object…

Thanks for Your help!

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  1. Editorial Team
    Editorial Team
    2026-06-16T06:48:52+00:00Added an answer on June 16, 2026 at 6:48 am

    Well, I found that it’s not really possibly to do with CABasicAnimation. Coz animation cycle animates a layer object inside the view, but the view itself remains unchangeable, no matter what properties has been set to CABasicAnimation object.

    After a few hours of googling I found a cool feature developed by MICHAEL TYSON:
    http://atastypixel.com/blog/key-path-based-property-animation/

    I improved it a little bit – added: autoreverse, repeatCount, cumulative, timeOffset, byValue.. And voila! Almost the same CABasicAnimation – but able to animate frame!

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