I need to add dll files (The XNA Framework) to a C# project and then be able to use them properly. This is so that I can send my solution to another person who doesn’t have XNA installed and still have the project compile and run.
I’m trying to do this as part of a test, I need to program a game and then send the code to a person who will mark it. I am allowed to use public libraries but the project must compile without any additional steps on the marker’s part.
Any additional information required don’t hesitate to ask.
Thanks!
It’s a best practice to create a folder solution called “lib” and add all libraries used in your project to that folder. And yes, if you redistribute your solution paths will match.