Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 989671
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T05:49:47+00:00 2026-05-16T05:49:47+00:00

I need to call properties and functions of an object from a different class.

  • 0

I need to call properties and functions of an object from a different class.

The idea is passing ‘this’ as a parameter to the other class constructor. E.g.:

instance = ClassName(this);

And then do:

ParentClass parentInstance;
ClassName::ClassName(MainApp _instance){
    parentInstance = _instance;
}

However, my compiler says that ParentClass does not name a type. Ideas?
Also, should I use a pointer to save memory? How?

Thanks in advance.


UPDATE:

Ok, sorry for the delay. Here it goes the actual code. First, a simple class.

Game class:

Header file

#ifndef _GAME
#define _GAME

#include "ofMain.h"

class Game{

 public:
  Game();
  ~Game();

  void hi();
};

#endif

cpp file:

#include "Game.h"
Game::Game(){}
Game::~Game(){}

void Game::hi(){ 
cout << "hi, I'm game! " << endl;
}

Then, from MainApp I create the object:
– Relevant code on header file:

#ifndef _MAIN_APP
#define _MAIN_APP

#include "ofMain.h"
#include "Game.h"

class MainApp : public ofSimpleApp{
 public:
  Game game;
};

#endif

Relevant code on the cpp file:

game = Game();
game.hi();

This obviously works as I’m only creating a bloody object. However, problem comes with composition.

I could pass the main app as argument in the constructor, I could pass it via game.setParent(this);… problem is, I can’t even define the variable to store the reference to the app.

E.g.: (making it easy/inefficient without pointers or anything)

Game.h:

#define _GAME
#ifndef _GAME

#include "ofMain.h"
#include "MainApp.h"

class Game{
 MainApp app;

 public:
  Game();
  ~Game();

  void hi();
 };
#endif

This returns a “does not name a type” error and declaring class MainApp returns an “incomplete type” error

I’m sure I’m doing something dumb.


UPDATE 2:

The problem with that method is that I can’t call a function of the pointed object now.

This is Game.h:

#ifndef _GAME
#define _GAME

#include "ofMain.h"

class MainApp;
class Game{


 public:
  Game();
  Game(MainApp* _app);
  ~Game();

  void hi();

  MainApp* app;
};

#endif

As you see, app (of the type MainApp) is passed as a parameter. That’s fine, MainApp exists as it’s the forward declaration. However, when I try to call any of app’s functions I can’t (compiler error saying Request for member appHi in …. which is non-class type ‘MainApp’.

MainApp is NOT included in Game.h but Game.h IS included in MainApp.h.

Ideas?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T05:49:48+00:00Added an answer on May 16, 2026 at 5:49 am

    The problem is you have a circular reference – Game includes MainApp, and MainApp includes game. You need a ‘forward declaration’, as per the example by DeadMG.

    See here.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I need to call an external dll from c#. This is the header definition:
I need to call a const function from a non-const object. See example struct
I have a VB6 COM component which I need to call from my .Net
I'm working on a JSP where I need to call methods on object that
I have an object with 2 ArrayList properties. public class TestDTO { public ArrayList
I need to call into a Win32 API to get a series of strings,
I need to call a method that accepts a stream argument. The method loads
I need to call a VBScript file (.vbs file extension) in my C# Windows
Say I need to call a javascript file in the <head> of an ERb
When I attach functionality to an element do I need to call .widgetName('destroy') before

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.