I need to check dynamically if the used device supports openGL ES 2.0.
How can i do that?
I need to check dynamically if the used device supports openGL ES 2.0. How
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Yes. The following code will do the trick:
Read this for more info:
http://www.learnopengles.com/android-lesson-one-getting-started/
You may also require want to restrict devices that don’t support 2.0 from seeing your app in the marketplace by adding the following to your manifest:
See also the doc of
uses-feature.