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Home/ Questions/Q 7933629
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T21:23:32+00:00 2026-06-03T21:23:32+00:00

I need to convert density independent pixels to pixels in my activity. I tried

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I need to convert density independent pixels to pixels in my activity.
I tried using this method in my onCreate

float pix = dipValue * getResources().getDisplayMetrics().density;
pixel = Math.round(pix);

I tried another method

Resources r = getResources();
float pix = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 35,r.getDisplayMetrics());
value = Math.round(pix);

both are yielding the same value. I think the problem is not with the method but with the resources. Should I make any changes in the Manifest file like

<supports-screens android:resizeable=["true"| "false"]
              android:smallScreens=["true" | "false"]
              android:normalScreens=["true" | "false"]
              android:largeScreens=["true" | "false"]
              android:xlargeScreens=["true" | "false"]
              android:anyDensity=["true" | "false"]
              android:requiresSmallestWidthDp="integer"
              android:compatibleWidthLimitDp="integer"
              android:largestWidthLimitDp="integer"/>

There is a similar question to mine. But it is not solving my problem. Help me out.

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  1. Editorial Team
    Editorial Team
    2026-06-03T21:23:33+00:00Added an answer on June 3, 2026 at 9:23 pm

    Have you tried

    px = dp * (dpi / 160)
    

    The density-independent pixel is equivalent to one physical pixel on a
    160 dpi screen, which is the baseline density assumed by the system
    for a “medium” density screen. At runtime, the system transparently
    handles any scaling of the dp units, as necessary, based on the actual
    density of the screen in use. The conversion of dp units to screen
    pixels is simple: px = dp * (dpi / 160). For example, on a 240 dpi
    screen, 1 dp equals 1.5 physical pixels. You should always use dp
    units when defining your application’s UI, to ensure proper display of
    your UI on screens with different densities.

    Please check this link for more details.

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