Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6577933
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T15:42:15+00:00 2026-05-25T15:42:15+00:00

I need to create a clickable 8 by 8 grid in pygame. Right now

  • 0

I need to create a clickable 8 by 8 grid in pygame.
Right now I have something like this:

#!/usr/bin/python2
#-------------------------------------------------------------------------------
# Imports & Inits
import pygame, sys
from pygame.locals import *
pygame.init()
#-------------------------------------------------------------------------------
# Settings
WIDTH = 105
HEIGHT = 105
FPS = 60
#-------------------------------------------------------------------------------
# Screen Setup
WINDOW = pygame.display.set_mode([WIDTH,HEIGHT])
CAPTION = pygame.display.set_caption('Test')
SCREEN = pygame.display.get_surface()
TRANSPARENT = pygame.Surface([WIDTH,HEIGHT])
TRANSPARENT.set_alpha(255)
TRANSPARENT.fill((255,255,255))
#-------------------------------------------------------------------------------
# Misc stuff
rect1 = pygame.draw.rect(SCREEN, (255, 255, 255), (0,0, 50, 50))
rect2 = pygame.draw.rect(SCREEN, (255, 255, 255), (0,55, 50, 50))
rect3 = pygame.draw.rect(SCREEN, (255, 255, 255), (55,0, 50, 50))
rect4 = pygame.draw.rect(SCREEN, (255, 255, 255), (55,55, 50, 50))

...

#-------------------------------------------------------------------------------
# Refresh Display
pygame.display.flip()
#-------------------------------------------------------------------------------
# Main Loop
while True: 
    pos = pygame.mouse.get_pos()
    mouse = pygame.draw.circle(TRANSPARENT, (0, 0, 0), pos , 0)
    # Event Detection---------------
    for event in pygame.event.get(): 
        if event.type == QUIT: 
            sys.exit() 
        elif event.type == MOUSEBUTTONDOWN:
            if rect1.contains(mouse):
                rect1 = pygame.draw.rect(SCREEN, (155, 155, 155), (0,0, 50, 50))
                pygame.display.flip()

Now, in my original code, I have far more rectangles and I need a way to do something like this:

for i in rectangles:
    if i hasbeenclickedon:
          change color

Obviously, my solution is far too static.
So, how could I accomplish this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T15:42:16+00:00Added an answer on May 25, 2026 at 3:42 pm

    Though your solution is indeed a little cumbersome, I’d first say

    rectangles = (rect1, rect2, ...)
    

    then you can iterate over them as intended.

    Try sth like

    pos = pygame.mouse.get_pos()
    for rect in rectangles:
        if rect.collidepoint(pos):
            changecolor(rect)
    

    You’d have to implement the changecolor method, of course.

    Generally, I’d recommend creating a class for you clickable fields that defines a method changecolor.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I need to create an XML schema that looks something like this: <xs:element name=wrapperElement>
what UI elements to I need to create a boxed section like the related
I need to have an image instead of clickable text and using MVC helpers.
I need to create a clickable div with an image (of variable size, but
I need to create some type of Quizz app witch have to have 2
i have two color red also Salmon. i need create dynamiclly panel also panel
I have shared hosting(godaddy). I have subdomain car. I need create 2 project. in
I am using MySQL. I have a table called EMP, and now I need
I need create custom dialog and put JPanel into it. Is it possible?
i need create an email list sending to many emails. what is best solution

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.