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Home/ Questions/Q 568591
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T13:12:17+00:00 2026-05-13T13:12:17+00:00

I need to create a Direct3D mesh consisting of some vertices (generated at run-time)

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I need to create a Direct3D mesh consisting of some vertices (generated at run-time) which I need rendered as a combination of LineList and TriangleList. i.e. some vertices are rendered as a LineList and some of them as a TriangleList.

How can I create this Direct3D mesh?

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  1. Editorial Team
    Editorial Team
    2026-05-13T13:12:17+00:00Added an answer on May 13, 2026 at 1:12 pm

    Well create a vertex buffer and put all the verts in it.

    Next create an index buffer. Put the line list indices in there. Next add the triangle list indices to the index buffer.

    Finally .. render, something like as follows:

    pDevice->DrawIndexedPrimitive( D3DPT_LINELIST, 0, 0, numLineIndices, 0, numLineIndices / 2 );
    pDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, 0, 0, numTriangleIndices, 0, numTriangleIndices / 3 );
    
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