I need to create a network server in C++ for a trading application. This network server needs to perform the following tasks:
-
handle authentication of clients and provide session id for each
session. -
handle orders originating from the clients and inform clients about
their execution. -
handle other data request asked for by the clients and send data back
to them.
I am planning to use Boost.Asio networking library and Google protocol buffers to implement the messages being sent from the clients to the server. XML-RPC or SOAP based approaches are a strict no-no as latency is a big concern.
I have the following questions for the stackoverflow community:
-
Is it a good idea to implement these messages using protocol
buffers? I am also considering sending messages Boost serialization
library to implement this. When I look at the code, I find myself
more confident of implementing this with boost serialization and
Google protobuf headers look too heavyweight. Which of these methods
will be a) more maintainable and b) require less effort? I guess,
both these approaches will work across different platforms. -
Is there any other networking library which I should look at apart
from Boost.Asio.?I find ACE a little dated as far as C++ coding
style is concerned. -
Eventually I would like to make this network server run on SSL,
however, I do not have any experience with implementing SSL. How
much effort would it require to move to SSL later on. Should I start
with SSL or can it be added later on? -
Does anybody know of a good open source network project, which might
have implemented a similar network server using Boost.Asio, to get
inspired from?
You should also look at Apache Thrift (originated at Facebook) or Apache Etch (initially developed by Cisco). They are RPC frameworks that make it easy to develop both servers and clients meeting your needs (more or less). For a framework developed using protobuf and boost.asio, look at the server1 project.