I need to create the same sprite, with the same image, like 50 – 100 times. I read that initializing them all by themselves creates a performance issue, is there a command to do this? if CCBatchNode is what should be used then please explain how it works. and YES i have searched the internet for like an hour now. any info would be appreciated. Thanks
I need to create the same sprite, with the same image, like 50 –
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Cocos2d loads the texture in the memory only once and keeps on using it for texture needs. So no problems with creating 100 references with same texture. It won’t affect memory much.