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Home/ Questions/Q 7248019
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T22:04:58+00:00 2026-05-28T22:04:58+00:00

I need to declare finalizing method finalize() for all descendants of the base class

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I need to declare finalizing method finalize() for all descendants of the base class Base, that should be called during destruction, and my intent was to call pure virtual void Base::finalize() = 0 from the ~Base(), but c++ forbids such a thing. So my question is

How can we oblige descendants to do some finalizing work in right and preliminary defined way?

That code cannot be compiled:

#include <QDebug>
class Base {
        public:
            Base(){}
            virtual ~Base(){
                qDebug("deleting b");
                finalize();
            }
            virtual void finalize() = 0;

    };

class A : public Base
    {
    public:
        A(){}
        ~A(){}
        void finalize(){qDebug("called finalize in a");}
    };

    int main(int argc, char *argv[])
    {
        Base *b = new A;
        delete b;
    }

If I make Base::finalize() not pure virtual, it is called from ~Base() without dispatching to child since it have been already destructed.

I can call finalize() from child’s destructor but question is how to force to do that. In other words my question is: is it possible to oblige people who will write descendants of the Base class to use finalizing method, well, in another way than commenting it in a documentation? 🙂

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T22:04:59+00:00Added an answer on May 28, 2026 at 10:04 pm

    Destructors are the right place to release acquired resources, but each class is responsible to release its own resources. Resources acquired by class A should not (and just can not) be released by class Base.

    Defining virtual destructors allows class A‘s destructor to be called when deleting a pointer to class Base pointing to a class A object

    Base* p = new A;
    delete p; // Both A and Base destructors are sequencially called! 
    

    So to achieve proper resource release you just have to release each class’ resources in its own destructor.

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