I need to develop a small game that should use SVG elements.
I know I can use the android svg library.
My question is what performance should I expect from this library – is it good enough?
Are there any other good libraries I can use?
Thanks
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Good enough for what? You need to be more specific. The Android graphics package has native implementation for most (all?) of the SVG primitives, so the only overhead of the library should come from parsing the XML. Drawing/refresh speed will mostly depend on the actual device hardware, so you’ll need to benchmark with a specific device in mind.