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Home/ Questions/Q 6838497
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T23:36:15+00:00 2026-05-26T23:36:15+00:00

I need to develop applications for a company on some major mobile OSes, specifically,

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I need to develop applications for a company on some major mobile OSes, specifically, iOS, Android and WP7.

I was initially planning to code three separate applications for the three different OSes – each using the native SDK.

However, is there any advantage to doing so? There are a number of cross-platform tools available – Sencha, Phonegap, Rhodes etc. How ‘native’ do the apps created by them feel across devices? What kind of hardware integration do they have (camera, GPS, local storage etc.) ?

I have no time restriction and have absolutely no issues developing three native applications if there is any advantage to doing so.

EDIT: In case it matters, the apps will have both, online and offline, functionalities.

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  1. Editorial Team
    Editorial Team
    2026-05-26T23:36:16+00:00Added an answer on May 26, 2026 at 11:36 pm

    Disclaimer: I’ve kept track of the cross-platform tools that you’ve mentioned but never have built anything with them. If you read through this post, you’ll probably be able to guess that at the moment I’m mostly an Android developer.

    The answer is: it depends. There certainly are advantages to native apps, but the question is whether you care (or care enough) about those advantages to incur the overhead of developing for multiple platforms. Since you haven’t given much detail around what kind of apps you are planning to build, I’ll give you a rundown of what I know.

    I’m going to assume that you are talking about HTML-based cross-platform solutions (like PhoneGap, Sencha, and Rhodes) and not cross-platform gaming-oriented platforms like Corona SDK or Moai and also not the always interesting Mono via MonoTouch and Mono for Android. I’m also excluding Titanium which doesn’t support Windows Phone.

    Some of the gaps I see between native and those HTML cross-platform solutions are as follows:

    • UI familiarity
    • Performance (especially UI)
    • Compatibility
    • Debugging
    • Platform APIs

    UI Familiarity

    Users of each platform build up certain expectations about how things work. Apps in iOS often have certain UI paradigms (that bar thing up top with the back button on the left, those rounded table/list UIs, etc.), apps in Android may have another (ActionBar for example which is similar, but not quite the same as the iOS bar, or long-pressing items for context menus), Windows Phone users yet another (tiles and panorama views). If you generate the same HTML UI, you probably won’t be able to take advantage of that. Those familiar UI patterns make the app more intuitive and comfortable for the user who usually doesn’t spend their time learning multiple platforms.

    Performance

    Another advantage of native is performance, especially UI-related performance be that raw graphical rendering power or just calculations. If you have simple UIs this might not matter, but if you have complex animated UIs then some things may end up not as smooth. This is particularly true in Android where you have a huge range of devices including some fairly low-powered ones.

    Compatibility

    Another downside to using an HTML cross-platform tool is that different phones deal with HTML/CSS/JavaScript differently. It’s funny because this is a bit of a double-edged sword. On one hand it’s great that HTML is inherently cross-platform, on the other, you still have nagging device-dependent issues. This is especially true once again in Android where you have so many varying devices and where manufacturers love to tinker with the implementation of WebViews for some reason. You end up with little bugs where certain devices do weird things. If you go full native, you tend to have better compatibility (at the price of putting in more work of course). Support for older versions of Android also tends to be lacking.

    Debugging

    Debugging JavaScript is not the most wonderful experience on a mobile platform. You end up doing a lot of logging to the console. It’s workable, but certainly not as nice as stepping into your code line-by-line. There seems to be some progress on this front (see this tool called weinre for example) but I can’t comment on how good it is yet as I haven’t gotten around to digging into it.

    Not only is that kind of debugging harder, but noticing bugs is harder too. Errors in your JavaScript code won’t end up in your logs unless you manually catch and log them. You can end up with things just silently failing.

    Platform APIs

    In general the big players that you’ve mentioned have pretty decent hardware support. Features that you mentioned like camera, GPS and local storage are pretty high on the list of features important to app developers so they include them. For a full list of features you’ll probably want to go to the website of each one (here’s PhoneGap’s high-level feature support chart by platform for example), but generally the big “phone feature” things that you think of are there. Even so, there are a bunch of more complicated things that as far as I know these frameworks don’t do or don’t do as well, particularly things that are less to do with phone features and more platform-related. Threading is one example.

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