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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T16:20:38+00:00 2026-05-12T16:20:38+00:00

I need to display some stats, numbers, and graphs about various game objects on

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I need to display some stats, numbers, and graphs about various game objects on the screen.

(examples: camera position, field of view, frames per second, fill rate, number of objects culled, etc… )

Currently any object which wants to be graphed or displayed implements an interface along these lines:

public interface IGraphable
{
    float GraphableValue { get; set; }
}

Then that object can be sent to a graph component to be displayed. This has some obvious drawbacks like not being able to graph 2 different pieces of data which belong to the same class.

What I want is a way to pass a pointer to where the data is located or a pointer to a function which knows how to return the data instead of passing the object to the display component.

I believe that this is what delegates are for but I don’t understand how to use them in this context (Actually I don’t understand them very well at all). Also, is there another (smarter/better) way to do this?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-12T16:20:38+00:00Added an answer on May 12, 2026 at 4:20 pm

    I have decided to do the following:

    public class GraphComponent
    {
       private Func<flaot> _function;
    
       public GraphComponent(Func<flaot> function, ...)
       { ... }
    }
    

    This allows me to specify how the data is retrieved by writing something like this:

    FPSComponent fpsc = new FPSComponent();    
    GraphComponent fpsg = new GraphComponent(delegate() { return fpsc.ApproximateFPS; }, ...);
    
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