i need to do the same of this:
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.lang.ClassNotFoundException;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
public class ClientSocketExample {
public static void main(String[] args) {
try {
//
// Create a connection to the server socket on the server application
//
InetAddress host = InetAddress.getLocalHost();
Socket socket = new Socket(host.getHostName(), 7777);
//
// Send a message to the client application
//
ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream());
oos.writeObject("Hello There...");
//
// Read and display the response message sent by server application
//
ObjectInputStream ois = new ObjectInputStream(socket.getInputStream());
String message = (String) ois.readObject();
System.out.println("Message: " + message);
ois.close();
oos.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
}
}
but in objective-c, i see that there are many classes that uses socket, but i don’t know how to use it in an iphone project, can someone help me? thanks!!!
you may upload it Asynchronously, record it completely ,then fully upload it after
or just NSStream or pure TCP Socket as in unix and i use cocoaAsyncSocket