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Home/ Questions/Q 343569
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T10:54:35+00:00 2026-05-12T10:54:35+00:00

I need to draw a line one inch long on any device given a

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I need to draw a line one inch long on any device given a Graphics reference to it. I need it to be an inch long regardless of what Transform is set to. Let’s assume that the scaling factor of the transform is given by scale in both horizontal and vertical directions.

Some C++/CLI code:

g->DrawLine(Pens::Black, 50.0f, 50.0f, 50.0f + oneInchEquivalent / scale, 50.0f);

Now that was not difficult at all! Now all we need to do is calculate oneInchEquivalent.

g->DpiX gives me a distance of what looks like one inch on screen but not on the printer. It seems that on printers, drawing a line of 100 units with g->PageUnit set to GraphicsUnit::Display will give me a line one inch long. But, I really need this to work regardless of the PageUnit setting. In fact, changing PageUnit will change the width of the pen!!

Edit: I have tentatively accepted the only answer here as it’s pretty close to what I am looking for.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T10:54:35+00:00Added an answer on May 12, 2026 at 10:54 am

    The answer became rather long after a couple of edits, so here is the final result:

    Setting the PageUnit property of the Graphics object to GraphicsUnit.Pixel and taking in multiplying coordinates with the DpiX and DpiY values will render the expected result on both display and printer devices.

    private static void DrawInchLine(Graphics g, Color color, Point start, Point end)
    {
        GraphicsUnit originalUnit = g.PageUnit;
        g.PageUnit = GraphicsUnit.Pixel;
        using (Pen pen = new Pen(color, 1))
        {
            g.DrawLine(pen,
                start.X * g.DpiX,
                start.Y * g.DpiY,
                end.X * g.DpiX,
                end.Y * g.DpiY);
        }
        g.PageUnit = originalUnit;
    }
    

    You can have it paint on a Form (or some control):

    using (Graphics g = this.CreateGraphics())
    {
        Point start = new Point(1, 1);
        Point end = new Point(2, 1);
        DrawInchLine(g, Color.Black, start, end);
    }
    

    …or send the output to a printer:

    PrintDialog dialog = new PrintDialog();
    if (dialog.ShowDialog() == DialogResult.OK)
    {
        PrintDocument pd = new PrintDocument();
        pd.PrinterSettings = dialog.PrinterSettings;
        pd.PrintPage += (psender, pe) =>
        {
            Point start = new Point(1, 1);
            Point end = new Point(2, 1);
            DrawInchLine(pe.Graphics, Color.Black, start, end);
            pe.HasMorePages = false;
        };
    
        pd.Print();
    }
    

    This does, however, rely on setting the PageUnit.

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