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Home/ Questions/Q 7182851
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T17:51:32+00:00 2026-05-28T17:51:32+00:00

I need to execute some custom code before IControllerFactory.GetControllerInstance() is called. I have looked

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I need to execute some custom code before IControllerFactory.GetControllerInstance() is called.

I have looked at using HtppApplication.BeginRequest event, but that would execute my code for every request made to the server (include requests for static resources) – not ideal.

Is there an extensibility point in MVC that I can use to achieve this?

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  1. Editorial Team
    Editorial Team
    2026-05-28T17:51:33+00:00Added an answer on May 28, 2026 at 5:51 pm

    I cannot think why you need to do this, however, I think the simplest would be to create your own IControllerFactory. In MVC3, there is also new interface IControllerActivator.

    public interface IControllerActivator
    {
        /// <summary>
        /// When implemented in a class, creates a controller.
        /// </summary>
        IController Create(RequestContext requestContext, Type controllerType);
    }
    

    Here is an example using Unity,

    public class UnityControllerFactory : DefaultControllerFactory
    {
        /// <summary>
        /// 
        /// </summary>
        private readonly IUnityContainer _container;
    
        /// <summary>
        /// Initializes a new instance of the <see cref="UnityControllerFactory"/> class.
        /// </summary>
        /// <param name="container">The container.</param>
        /// <param name="controllerActivator">The controller activator.</param>
        public UnityControllerFactory(IUnityContainer container, IControllerActivator controllerActivator)
            : base(controllerActivator)
        {
            ////Guard.ArgumentNotNull(container, "container");
            _container = new PerRequestUnityContainer(container);
        }
    
        /// <summary>
        /// Releases the specified controller.
        /// </summary>
        /// <param name="controller">The controller to release.</param>
        public override void ReleaseController(IController controller)
        {
            if (controller != null)
            {
                _container.Teardown(controller);
            }
    
            base.ReleaseController(controller);
        }
    }
    
    public class UnityControllerActivator : IControllerActivator
    {
        private readonly IUnityContainer _container;
    
        public UnityControllerActivator(IUnityContainer container)
        {
            ////Guard.ArgumentNotNull(container, "container");
            _container = new PerRequestUnityContainer(container);
        }
    
        /// <summary>
        /// When implemented in a class, creates a controller.
        /// </summary>
        /// <returns>
        /// The created controller.
        /// </returns>
        /// <param name="requestContext">The request context.</param><param name="controllerType">The controller type.</param>
        public IController Create(RequestContext requestContext, Type controllerType)
        {
            ////Guard.ArgumentNotNull(requestContext, "requestContext");
            ////Guard.ArgumentNotNull(controllerType, "controllerType");
    
            // do what ever you need to before creating your controller
    
            IController controller = (IController)_container.Resolve(controllerType);
            return controller;
        }
    }
    

    and somewhere in your startup/boot strapping process,

    IUnityContainer container = ...;
    
    // resolve our factory (and any of it's dependencies)
    IControllerFactory factory = container.Resolve<IControllerFactory>();
    ControllerBuilder.Current.SetControllerFactory(factory);
    
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