I need to generate a lot of random 2 character strings for my application. it’s a VB console application. basically what I have tried for random strings is this:
Private Function GenerateRandomString(ByVal intLenghtOfString As Integer) As String
'Create a new StrinBuilder that would hold the random string.
Dim randomString As New StringBuilder
'Create a new instance of the class Random
Dim randomNumber As Random = New Random
'Create a variable to hold the generated charater.
Dim appendedChar As Char
'Create a loop that would iterate from 0 to the specified value of intLenghtOfString
For i As Integer = 0 To intLenghtOfString
'Generate the char and assign it to appendedChar
appendedChar = Convert.ToChar(Convert.ToInt32(26 * randomNumber.NextDouble()) + 65)
'Append appendedChar to randomString
randomString.Append(appendedChar)
Next
'Convert randomString to String and return the result.
Return randomString.ToString()
End Function
AND THIS:
Private Function RandomStringGenerator(ByVal intLen As Integer) As String
Dim r As New Random()
Dim i As Integer
Dim strTemp As String = ""
For i = 0 To intLen
strTemp = strTemp & Chr(Int((26 * r.NextDouble()) + 65))
Next
Return r.Next
End Function
But when run, it displays something like this:
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
BR
BR
BR
BR
BR
BR
BR
KR
KR
KR
KR
and so on.
What is going on? I thought that I used to, a long time ago, be able to just do random.Next.
I’ve run into similar issues before with the Random object. The problem is that when you instantiate Random it’s default seed value is the number of milliseconds since windows started up. And since you are generating random characters at several a millisecond you end up with the same seed number.
Instead you should create a shared random object instead of instantiating a new one on each call.