I need to generate n random points in general position in the plane, i.e. no three points can lie on a same line. Points should have coordinates that are integers and lie inside a fixed square m x m. What would be the best algorithm to solve such a problem?
Update: square is aligned with the axes.
Can’t see any way around checking each point as you add it, either by (a) running through all of the possible lines it could be on, or (b) eliminating conflicting points as you go along to reduce the possible locations for the next point. Of the two, (b) seems like it could give you better performance.