Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 55893
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 10, 20262026-05-10T17:26:56+00:00 2026-05-10T17:26:56+00:00

i need to get the color at a particular coordinate from a texture. There

  • 0

i need to get the color at a particular coordinate from a texture. There are 2 ways i can do this, by getting and looking at the raw png data, or by sampling my generated opengl texture. Is it possible to sample an opengl texture to get the color (RGBA) at a given UV or XY coord? If so, how?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-10T17:26:56+00:00Added an answer on May 10, 2026 at 5:26 pm

    Off the top of my head, your options are

    1. Fetch the entire texture using glGetTexImage() and check the texel you’re interested in.
    2. Draw the texel you’re interested in (eg. by rendering a GL_POINTS primitive), then grab the pixel where you rendered it from the framebuffer by using glReadPixels.
    3. Keep a copy of the texture image handy and leave OpenGL out of it.

    Options 1 and 2 are horribly inefficient (although you could speed 2 up somewhat by using pixel-buffer-objects and doing the copy asynchronously). So my favourite by FAR is option 3.

    Edit: If you have the GL_APPLE_client_storage extension (ie. you’re on a Mac or iPhone) then that’s option 4 which is the winner by a long way.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.