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Home/ Questions/Q 4104580
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T21:08:09+00:00 2026-05-20T21:08:09+00:00

i need to get the touch move velocity in cocos2d. any api for this?

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i need to get the touch move velocity in cocos2d. any api for this?

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  1. Editorial Team
    Editorial Team
    2026-05-20T21:08:10+00:00Added an answer on May 20, 2026 at 9:08 pm

    The most basic way of doing this is to do the following:

    1. Of course,register a CCLayer with to be a touch event handler, and implement the touch begin, move and end functions.

    2. Create in your relevant class, 2 CGPoint variables to store the CURRENT and PREVIOUS touch positions. Also create 2 CCTIme structures to store the CURRENT and PREVIOUSLY polled times.

    3. Set up a schedule to update the current time (I’ve done this in the init of any relevant class.

    i.e:

    - (id)init {
        if((self = [super init])) {
            [self schedule:@selector(update:)];
            timeCURRENT = (ccTime)0;
        }
        return self;
    }
    
    -(void)update:(ccTime)deltaTime {
        timeCURRENT += deltaTime;
    }
    

    4 . at the start of touch begin, set both the previous and current variables to the current touch location using the following:

    -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {  
     touchCURRENT= [touch locationInView: [touch view]];  
     touchPREVIOUS = touchCURRENT;
     timePREVIOUS = timeCURRENT;
    ...
    

    Then, in touch moved, set the PREVIOUS to the CURRENT, and set the CURRENT using the same line of code as above

    -(BOOL)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event {   
        touchPREVIOUS = touchCURRENT;
        touchCURRENT= [touch locationInView: [touch view]];
        CGPoint deltaPosition = touchCURRENT - touchPREVIOUS;
        ccTime deltaTime = timeCURRENT - timePREVIOUS;
        timePREVIOUS = timeCURRENT;
    

    Velocity = deltaPosition/deltaTime.

    Note that CGPoint subtraction may not work as advertised above, you may have to subtract individual members and feed them into a CGPoint factory method.

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