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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T19:20:37+00:00 2026-05-20T19:20:37+00:00

I need to get user input from console asynchronously, i.e. without blocking. I could

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I need to get user input from console asynchronously, i.e. without blocking. I could use the following Python code to check if there is an input available, but it gives 100% CPU load.

import msvcrt
while not msvcrt.kbhit():
    pass

Is there any other way to do this? Is it possible to register a callback function for keyboard events in console, for example?

UPDATE: I’ve created a working solution in Python / ctypes. See example at http://techtonik.rainforce.org/2011/03/asynchronous-input-from-windows-console.html

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  1. Editorial Team
    Editorial Team
    2026-05-20T19:20:38+00:00Added an answer on May 20, 2026 at 7:20 pm

    Using the Win32 API, you would normally call WaitForMultipleObjects along with your other events to find out which occurred first, the standard input handle itself will be considered triggered whenever any input is available.

    A process can specify a console input buffer handle in one of the wait functions to determine when there is unread console input. When the input buffer is not empty, the state of a console input buffer handle is signaled.

    So I would suggest that you look and see whether python has some wrapper for this ability.

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