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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T03:08:27+00:00 2026-05-15T03:08:27+00:00

i need to help with structures, inheritance and definition. //define struct struct tStruct1{ int

  • 0

i need to help with structures, inheritance and definition.

//define struct
struct tStruct1{
    int a;
};

//definition
tStruct1 struct1{1};

and inheritance

struct tStruct2:tStruct1{
    int b;
};

How can I define it in declaration line?

tStruct2 struct2{ ????? };

One more question, how can i use inheritance for structures defined with typedef struct?

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  1. Editorial Team
    Editorial Team
    2026-05-15T03:08:28+00:00Added an answer on May 15, 2026 at 3:08 am

    First off, the typedef for a structure doesn’t change anything, it only introduces an alternative name for the type. You can still inherit from it as usual.

    The Type identifier{params} syntax for definitions is C++0x syntax for the new uniform initialization. In pre-C++0x you have two choices for initialization of user-defined types.

    Aggregate Initialization

    Aggregates are POD types and arrays of PODs or built-in types. They can be initialized using initializer lists with curly braces:

    struct A {
        int i;
    };
    struct B {
        A j;
        int k;
    };
    
    B b = {{1}, 2 };
    

    This is covered in more detail in this InformIT article.

    As noted this only works for POD-types and thus doesn’t work when inheritance comes into play. In that case you have to use

    User-defined constructors

    They allow you to initialize your custom types rather freely by defining special member functions:

    struct A {
        int i;
        A(int number) : i(number) {}
    };
    struct B : A {
        int j;
        B(int number1, number2) : A(number1), j(number2) {}
    };
    
    B b(1, 2);
    

    Constructors are covered in more detail in this InformIT article.

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