Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 420287
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T18:51:41+00:00 2026-05-12T18:51:41+00:00

I need to know how many objects of some type exist in my system

  • 0

I need to know how many objects of some type exist in my system any time. Standard method with static variable and and increment/decrement in constructor/distructor doesn’t work because missed Object.finalize method.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T18:51:41+00:00Added an answer on May 12, 2026 at 6:51 pm

    As a brutforce answer you can produce all your objects with special singleton factory, where you can increment count, when new object is produced, and delete them through this factory to:

    Object newOne = ObjectsFactory.getInstance().getNewObject(); // in this method count++
    ...
    ...
    // we don`t need newOne anyMore
    ObjectsFactory.getInstance().releaseObject(newOne); // here count--
    newOne = null;  // let gc do its work.
    

    This approach do not give you exactly results, but something roundly.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I would like to know if there's any templating engine that is used for
I have a series of classes A , B , ... which have many
I spend a lot of time debugging applications in Eclipse using JPDA. There are
I replaced the Standard allocator with an allocator that will phone home about how
The project I have been given is to store and retrieve unstructured data from
Does hibernate preserve the order of a LinkedHashSet and if so, how? In case
I've never been much to use C++ I/O streams and have always opted for
This is a more theoretical question, not a specific scenario: Let's assume, we have
I'm working on a fairly complicated app and am trying to figure out how
Im creating a small webshop. When I add products to my basket i simply

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.